trivial random ports for deterministic seeding Peter McGoron (31 May 2026 16:58 UTC)
Re: trivial random ports for deterministic seeding Shiro Kawai (31 May 2026 18:12 UTC)
Re: trivial random ports for deterministic seeding Vincent Manis (he/him) (31 May 2026 18:30 UTC)
Re: trivial random ports for deterministic seeding Wolfgang Corcoran-Mathe (01 Jun 2026 00:11 UTC)
(missing)
Re: trivial random ports for deterministic seeding Wolfgang Corcoran-Mathe (01 Jun 2026 02:50 UTC)
Re: trivial random ports for deterministic seeding John Cowan (01 Jun 2026 06:25 UTC)
Re: trivial random ports for deterministic seeding Peter McGoron (01 Jun 2026 11:55 UTC)
Re: trivial random ports for deterministic seeding Wolfgang Corcoran-Mathe (02 Jun 2026 00:29 UTC)
Re: trivial random ports for deterministic seeding Wolfgang Corcoran-Mathe (01 Jun 2026 00:14 UTC)
Re: trivial random ports for deterministic seeding Peter McGoron (01 Jun 2026 00:39 UTC)
Re: trivial random ports for deterministic seeding Peter McGoron (01 Jun 2026 00:52 UTC)

Re: trivial random ports for deterministic seeding Peter McGoron 01 Jun 2026 00:51 UTC

A similar RNG is Rust's StepRNG[1], which simply emits a sequence of u64
values. (I like `trivial` better, because it can be used to store
entropic data for seeding with gradual degradation when there is not
enough stored data.)

[1]:
https://cseweb.ucsd.edu/classes/sp22/cse223B-a/tribbler/rand/rngs/mock/struct.StepRng.html

-- Peter McGoron